Game Designer · Mobile F2P · Systems / Economy / Progression

Saeed Alvandkoohi

I’m Saeed Alvandkoohi, a senior game designer working across hybrid-casual, casual, and arcade RPG titles. I bridge player psychology, analytical thinking, monetization logic, and practical production to shape better onboarding, pacing, retention, and game feel.

Economy & progression

Designing currencies, sinks, sources, pacing, and reward structures that keep mobile sessions readable and motivating.

Onboarding & retention

Improving FTUE clarity, early-game flow, difficulty curves, and reward timing using iteration and player-centered tuning.

Design communication

Creating specs, balance sheets, and implementation-ready documentation that helps teams move from idea to playable result faster.

Selected work

Featured games

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About

Designing the logic behind player motivation.

My work sits at the intersection of systems design, economy, progression, UX, and product thinking. I enjoy translating vague design goals into clear loops, balancing structures, and player-facing experiences that are easy to learn and satisfying to optimize.

  • I’ve worked on mobile management, simulation, monster collection, and arcade RPG titles.
  • I’m comfortable moving between concept ideation, gameplay loop design, balance sheets, onboarding tuning, and implementation support in Unity.
  • My academic background in personalization and game-based learning gives me a stronger lens on player behavior and motivation.
Unity Machinations Excel / Sheets Python JavaScript A/B Testing Usability Research Hypothesis Testing
Education

Research-backed design

  • University of Tehran · 2014–2017 M.Sc. in Information Technology

    Thesis: Personalizing game elements based on user personality type in an English learning game.

  • Amirkabir University of Technology · 2010–2014 B.Sc. in Computer Engineering

    Technical foundation in computation, systems, and analytical problem solving.

  • Languages Persian, English, Arabic

    English proficiency includes TOEFL iBT 110.

Publications

Selected research

  • Toward a Propensity-Oriented Player Typology in Educational Mobile Games International Journal of Game-Based Learning, 2018
  • Towards Game Element Personalization Using Player’s Feeling and Personality Type European Conference on Games-Based Learning, 2017
  • Determining the Interrelationship Among Player Engagement Features in Game-Based Vocabulary Learning European Conference on Games-Based Learning, 2017
Case studies

Coming soon

Detailed breakdowns of design goals, feature constraints, balancing decisions, and iteration outcomes will be added here in a future version.

Contact

Let’s connect

If you’re hiring for mobile casual, hybrid-casual, systems, progression, or economy design roles, I’d be glad to talk.