Economy & progression
Designing currencies, sinks, sources, pacing, and reward structures that keep mobile sessions readable and motivating.
I’m Saeed Alvandkoohi, a senior game designer working across hybrid-casual, casual, and arcade RPG titles. I bridge player psychology, analytical thinking, monetization logic, and practical production to shape better onboarding, pacing, retention, and game feel.
Designing currencies, sinks, sources, pacing, and reward structures that keep mobile sessions readable and motivating.
Improving FTUE clarity, early-game flow, difficulty curves, and reward timing using iteration and player-centered tuning.
Creating specs, balance sheets, and implementation-ready documentation that helps teams move from idea to playable result faster.
My work sits at the intersection of systems design, economy, progression, UX, and product thinking. I enjoy translating vague design goals into clear loops, balancing structures, and player-facing experiences that are easy to learn and satisfying to optimize.
Thesis: Personalizing game elements based on user personality type in an English learning game.
Technical foundation in computation, systems, and analytical problem solving.
English proficiency includes TOEFL iBT 110.
Detailed breakdowns of design goals, feature constraints, balancing decisions, and iteration outcomes will be added here in a future version.
If you’re hiring for mobile casual, hybrid-casual, systems, progression, or economy design roles, I’d be glad to talk.
Best for hiring inquiries and direct contact.
saeedalvandkoohi70@gmail.comProfessional profile and network.
linkedin.com/in/saeed-alvandkoohi-1b4a546aRecruiter-friendly PDF copies of my resumes.